“Developing Mobile Based Instruction”

The Limitations of DIY

Martin, Pastore, & Snider (2012) present a case study of a graduate-level instructional design class working to develop what they call “miniature but portable eLearning” websites (Martin, Pastore, & Snider , 2012, p. 45). Their article offers insights into the challenges and opportunities of both teaching a course on designing mobile learning, and more directly, developing mobile instructional websites. While the students’ modules allowed for some user interaction in the form of a multiple-choice practice assessment, they otherwise supported only a one-way information push model of mobile learning. If we set aside the perhaps limited pedagogical value of this model, this case study offers a useful set of basic guidelines and constraints to consider when developing websites for mobile instruction. Based on their experiences, the students recommended as design considerations: 1) the small mobile viewport and need for concise, chunked instructional content; 2) the touch-based user input and need for clear, linear, and consistent navigation between pages; and 3) the need for simple content to compliment the delivery method. The authors further offer as a central consideration the accessibility, ease of development, and functionality afforded by the designer’s choice of an app- or browser-based approach (Martin, Pastore, & Snider, 2012, p. 50).

In the course examined in this case study, the students’ relative inexperience with web development and programming may have limited their ability to envision the full possibilities of mobile learning. One student, for instance, offered as a conclusion: “quick reference . . . job aids and things you can learn quickly are the realm of smart phone development” (Martin, Pastore, & Snider, 2012, p. 50). While job aids can certainly be one effective form of mobile learning, we can find evidence of more complex and interactive forms already in use in workplace training and development. The following case studies show how interactive simulations, social forums, videos, and 3D animations have been used as elements of mobile learning programs for training, development, and performance support in the global healthcare industry.


 

“Exploring the Use of Mobile Technologies for the Acquisition of Clinical Skills”

The Limitations of One-Way Content Delivery

Clay’s 2011 article explores the use of mobile learning to support practitioners in a clinical practice setting. Participants in the study were given iPods preloaded with Reusable Learning Objects (RLO) that outlined steps required to perform a Newborn Infant Physical Examination (NIPE). While the RLOs primarily served as a job aid in the clinical arena, they also were used for learning on-the-go. While the RLOs were designed to function as a catalyst for social learning, with inter-professional learners learning from and about each other, there was no formal support for social learning in the Virtual Learning Environment (VLE) design (Clay, 2011, p. 583). All participants were given a user guide at the start of the program.

This study sought to examine as one of its primary research questions the utility of mobile learning to accommodate individual learning styles (a concept that has been disputed by educational researchers in recent years). Here, the authors took a perhaps overly broad approach to this question. While learners were able to access the RLOs at the place and time of their choosing, there was otherwise little discussion of how learners could adapt the program according to their individual preferences and needs. A more robust and individualized mobile learning design might offer multiple ways of learning the same content, including interactive and social learning scenarios. Finally, this study highlights a key contextual consideration for mobile learning design: the need for institutional support for learners using mobile devices in the workplace.


 

“Mobile Learning for HIV/AIDS Healthcare Worker Training in Resource-Limited Settings”

Towards a Social Bricolage Model

Zolfo et. al (2010) present a case study that discusses the use of mobile learning to support health personnel working in remote areas with limited access to high-quality training. Participants in this study were given wireless routers and mobile phones preloaded with interactive clinical modules. The instructional modules combined 1. interactive 3D animations of clinical scenarios, 2. readings delivered via Google Docs, 3. multiple choice pre- and post-tests, and 4. access to Facebook, where users could interact with a network of experts. MLE Moodle, a mobile platform, was used to deliver the modules and track learner progress. All participants attended a half-day training on use of the mobile devices before beginning the program.

This case study shows the potential effectiveness of building on a simple one-way didactic model by including opportunities for social learning in the mobile learning design. The training program made use of both the web browsing and phone functionalities of the smartphone, supporting the learner in getting help, asking questions, and otherwise communicating with peers, mentors, and experts through Facebook and phone calls. Importantly, this study reinforced the concept that designers of mobile learning do not need to “do it all” themselves. Instead, the program design here combined a variety of existing applications (e.g. MLE Moodle, Facebook, Skype, and Google Docs) to support different mobile learning activities.


 

“OPENPediatrics”

Building on Existing Resources and Refining for the Mobile Experience

OPENPediatrics is a web-based digital learning platform that helps to deliver continuing education training to healthcare practitioners around the world. The platform supports inquiry-based learning by allowing users to search for and access guided learning pathways, lectures and demonstrations, and peer-reviewed content. It offers interactive device simulators like the Virtual Ventilator and medical calculators. OPENPediatrics also supports social learning by helping clinicians to form groups, share digital resources, and engage in online discussions.

Keep in mind that OPENPediatrics is not an exclusively mobile service. However, the value in studying it as an example of mobile technology integration is to see how the website has undergone redesign efforts to make it more responsive to the constraints of mobile browsing. This is an important step toward making the platform an accessible learning resource even for those practitioners working in resource-limited settings, whose only point of Internet access is the mobile device.

In the most recent redesign, the layout of the site has been optimized for the smaller screen sizes of smartphones and tablets. For purposes of global accessibility, video streaming on the site has become bandwidth-sensitive, automatically adjusting the resolution so that even learners with low-bandwidth connections can easily access the educational materials. For those practitioners working in remote areas with poor or inconsistent Internet access, OPENPediatrics is working to develop apps that support offline access to the platform’s content within the next year.

Watch: The Tech Awards 2015 Laureate: OPENPediatrics
Watch: How Gamification Can Save Lives with Genuine & Boston Children’s Hospital’s Virtual Ventilator


 

Mobile Learning in Training and Development

As I work to transition to a career in designing learning experiences for adult professionals, I look to case studies like the four above for guidance on best practices of mobile technology integration. While the above examples focus on the design and implementation of mobile learning programs in the health care industry in particular, we can draw from them generalizable conclusions about the challenges and opportunities afforded by mobiles in workforce training and development:

  • Developing mobile learning programs from the ground-up can be time- and resource-intensive. If a learning designer relies on his or her development skills alone, the functional and pedagogical value of the mobile learning resource may be limited. Designing a program that makes use of existing apps and platforms may be more efficient and effective. At the same time, going through the process of building a mobile website or app can offer useful first-hand experience of the design constraints of the mobile platform.
  • Do not take for granted that social learning will emerge organically around one-way instructional content. If social learning is an important part of the learning experience design, integrate specific social platforms and activities into the program to support communication and collaboration among professionals.
  • Mobile learning does not inherently make for individualized learning. While the ability for learners to access content when and where they choose offers some degree of personalization of the learning experience, truly personalized mobile learning programs offer a variety of activities through which users can choose to learn the content.
  • Designing mobile learning experiences does not have to mean starting from the ground up. If an existing desktop-based program offers rich, social, and interactive learning resources, consider refining that design for the mobile learner. Redesigning a website for mobile browsing involves building a responsive layout for easy navigation on small screens, making videos bandwidth-sensitive, and allowing for offline access of content for users with poor or inconsistent Internet access.

 

Sources:

Clay, C. (2011). Exploring the use of mobile technologies for the acquisition of clinical skills. Nurse education today, 31(6), 582-6. Elsevier Ltd. doi:10.1016/j.nedt.2010.10.011

Martin, F., Pastore, R., & Snider, J. (2012). Developing mobile based instruction. TechTrends, 56 (5), 46-51.

OPENPediatrics launches new web site. (2016, June 22). Retrieved from https://www.openpediatrics.org/news/openpediatrics-launches-new-web-site

Zolfo, M., Iglesias, D., Kiyan, C., Echevarria, J., Fucay, L., Llacsahuanga, E., de Waard, I., et al. (2010). Mobile learning for HIV/AIDS healthcare worker training in resource-limited settings. AIDS research and therapy, 7, 35. doi:10.1186/1742-6405-7-35